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Web
Design Books
Designing
Web Usability: The Practice of Simplicity
by Jakob Nielsen
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This books offers thoughtful reviews and helpful hints to improve
your sight based on human factors engineering. If you
are an established designer this book validates the good
design principles we hope you are practicing.
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Information
Architecture for the World Wide Web, by Louis Rosenfeld
and Peter Morville (O'Reilly)
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The authors' emphasis is on the structure of the site
and how to facilitate users' access to the information they
need the most.
Designing
Large-Scale Web Sites: A Visual Design Methodology,
by Darrell Sano
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major benefit of this book is it focuses on the design of the
entire site as opposed to simply designing
individual, disconnected pages.
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Web
Pages That Suck: Learn Good Design by Looking at Bad Design,
by Vincent Flanders and Michael Willis
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hardcopy version of Flander's celebrated website: less conceptual than
Information Architecture but more fun. Truly, there
are so many useless Web pages out there one can learn from reading
these well-argued criticisms.
Web Site Usability: A Designer's Guide,
by Jared Spool and colleagues.
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true value of the book comes from the observations of a large
set of usability studies, telling you how people used eight
different sites.
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what real users do when faced with real Web pages is the most
important input to Web design! Reading this book saves you from
about a week's worth of running subjects through a battery of
usablity testing.
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sure to read the IBM usability manager outlines reasons to be cautious
regarding the generalized guidelines in this book.
Designing
Web Graphics.3 by Lynda Weinman
- Design
with Weinman Designing Web Graphics.3, the update to Lynda Weinman's
highly successful Designing Web Graphics series, addresses the
new technologies related to Web site design. Follow this bestselling
author and respected graphic designer's straightforward suggestions,
and you'll be on your way to building an excellent portfolio
in Web graphics.
Building
Learning Communities in Cyberspace: Effective Strategies for
the Online Classroom (The Jossey- Bass Higher and Adult
Education Series)
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book provides proven strategies for taking learning beyond the
classroom and into the online environment, focusing on the critical
task of creating a sense of community among learners. The authors
share their experience and insight into what it takes to build
foster feelings of safety and a sense of shared learning among
students and faculty involved in computer-mediated distance
education, in a systematic explanation of what they call a new
"electronic pedagogy."
The
McGraw-Hill Handbook of Distance Learning: A "How to Get Started
Guide" for Trainers and Human Resources Professionals
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book is for HR managers, trainers, and other who want to get
started using distance learning technologies like videoconferencing
and online multi-media training modules to slash the cost of
training and reach everyone in the organization.
Distance
Training: How Innovative Organizations Are Using Technology
to Maximize Learning and Meet Business Objectives
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Through the use of fifteen lively case studies, Distance Training
shows readers the innovative ways in which organizations have
used various communications technologies to maximize employee
learning and meet business objectives. Including a history of
distance training and in-depth advice on instructional design,
policy issues, organizational restructuring, and technical and
electronic systems development, Distance Training gives practitioners
and aspirants to the field a concrete, real-world look at how
state-of-the-art distance learning can actually be achieved.
Overviews
for Beginners
Web
Concept & Design: A Comprehensive Guide for Creating Effective
Web Sites by Crystal Waters
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you don't want to go too "deep" in thinking about Web design,
then this book gives a quick and colorful overview of the main
issues.
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Yale
Web Style Guide
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principle-based or methodology-based book. And the online version
of the Yale
styleguide has for sure proven to be a classic over the
years.
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The
Non-Designer Design Book
by Robin Williams
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is an excellent way to learn and understand basic design and
typography principles. It gives you visual examples of weak
design and what can be done to make the design better on nearly
every page.
Implementation-Oriented
Books
- Web
Design in a Nutshell, by Jennifer Niederst (O'Reilly)
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you don't know HTML there are a million books to learn from.
This one is hardly a "nutshell", though, at almost 600 pages,
but then the book does go beyond basic HTML 4.0 to explain CSS,
graphics formats, and the differences between browsers.
Cascading
Style Sheets, Second Edition:
Designing for the Web, by Håkon Lie and Bert Bos
(Addison Wesley)
- Cascading
style sheets are without a doubt the way to manage presentation
design across any medium- or large-size website.
Philip
and Alex's Guide to Web Publishing (second edition of
Database Backed Web Sites: The Thinking Person's Guide
to Web Publishing), by Philip Greenspun
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is the book for you after you've learned basic HTML you'll need
to understand the issues in running a large site (or, actually,
any sites that do something). There is also a website
you should check out!
- Java
Look and Feel Design Guidelines
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is the official style guide from Sun Microsystems. Don't invent
your own weird interaction style when you can use proven ideas
users know from other applets and applications.
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following the official rules, you ensure users with disabilities
can use your interface. There are several other aspects of interaction
design often overlooked in the heat of fast-moving Internet
projects but are still important: following the guidelines keeps
you honest and guards against such design mistakes.
The
Future of User Interface
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Discusses
the evolution computers will undergo in the coming decade
and the impact these changes will have on society as a whole.
Provides an easy read that's as accessible to lay computer
users as it is to computer professionals.
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Learning
from Other Media
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Comics
are a two-dimensional medium for communicating stories graphically.
Hmmm, sounds like a computer screen.
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This
book clearly shows you why good comics work and much of the
design and layout theory that has been developed over a hundred
years or more of drawing comics. The book uses its own medium
to illustrate the points: it's a comic book and actually quite
entertaining.
McCloud has his own website where you can buy his original art for the
book and read his ventures into online comics.
Walt
Disney Imagineering: A Behind the Dreams Look at Making the
Magic, by Wendy Lefkon and the Imagineers (Hyperion)
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Theme
parks are one of the few non-computer interactive media types.
This beautifully illustrated book takes you behind the scenes
where you get a glimpse of the design process in the building
of the most successful theme parks in the world. However,
we can all learn from the best...but stay tuned for new and
improved theme parks in the future.
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Laurel
is quite the scholar - she's got experience and learning in
the fields of theater and human-computer activities. Her comparison
of computers to theatrical production - a tremendous amount
of action goes on "behind the scenes." As Laurel points out,
dramatic expression is a type of virtual reality; anything
we develop with computers has a very long heritage.
Future
Scenarios
Scenario
planning is one of the best systematic approaches to futurism.
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Not
about user interfaces but a general introduction to the scenario
method for futurism.
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Very
readable book with more than a hundred mini-scenarios describing
future use of technology (each written in two pages or so).
Cochrane is head of research for British Telecom and is an
offbeat, visionary guy.
Science
Fiction
Science
fiction movies and books are a "low-fidelity" form of user interface
prototyping the author can invoke
a futuristic user interface in the reader's mind. Also,
since these movies and books are fiction, they tend to focus
on how the system is used in the context of a story
(or "scenario").
This
is a good way of getting exposed to interface notions beyond
the current conventions.
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In
1981, three years before publication of William Gibson's Neuromancer,
Vernor Vinge's criticaly acclaimed novella "True Names"
invented the concep t of cyberspace. This book is the
first forum to explore the blossoming discoveries and groundbreaking
applications, both current and future, on the new frontier
of the Internet and all its subsets.
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"young lady's primer" in this book is an interesting idea for
a user interface that grows with the child and reflects her
education.
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Snow
Crash, by Neal Stephenson (Spectra Books).
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Many
interesting UIs, including a globe as interface to satellite
and weather data and the use of electronic business cards.
Virtual reality and avatars are well described even though
I think we are being a little over-exposed to these ideas.
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Neuromancer,
by William Gibson (Ace Books).
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book that launched the concept of cyberspace
as a VRML-like navigational landscape.
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Ender's
Game, by Orson Scott Card (Tor Books).
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Two
interesting UI ideas: The use of immersive simulation games
for training and the use of multi-level newsgroups where valued
authors are promoted to have their postings distributed nationally.
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Although
the movie leaves a little to be desired in entertaiment value,
it is interesting to see what some believe would be a typical
house in the year 2015.
Total
Recall
The
science fiction movie has enough cleverness to rise above its
excesses but the real value is the vision of the future. Can you
see some gadgets and realities we might soon offer in our "real"
world? This movie is an adaptation of the Philip K. Dick short
story "We Can Remember It for You Wholesale,"
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